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Can someone help refine this font I'm working on?


Aug 03, 2023 at 00:48

toto@k22 said  
That probably explains why positions of your outline looks that way. What looks like perfect and flawless in a graphics a program might get messed up whe imported into a font editor. The main culprit is the location of nodes and points Font editors hate floating points and move those floating points ton integer positions resulting to deformation in your outlines. Another is that open contours is fine in vector drawings but won’t do in a font. If you can draw directly, the better as what you draw is what you get.

I see instructions on what to do in illustrator to have a drawing that can be imported into Fontlab (and possibly other font editors as well) with hardly any problem. I believe you can find it through Google

To wit, I would still like to have the following questions answered:

1. What program should I use instead, if I don't have Adobe Illustrator?

2. Do I necessarily HAVE to use Fontlab? Because it happens to be "free trial, then pay", & I've got very limited funds at this moment. ^^;; Is there a fully-free font program that will suit the exact same purpose, or will Fontforge work just fine? :-)

Or, if possible, how can I fix the floating notes in my font characters to make FontForge happy?


Aug 03, 2023 at 11:37

1. You can always adapt the instructions to how you do things in your application. I am sure that can be done.

2. In the same way, you should see if your font editor will accept your vector drawing similar to what is stated in the instructions. I am not familiar with Font Forge so I can’t really say for sure if that will work but I have a feeling that would. You won’t really know unless you try it.

The key word is adaptation. There must be a way to implement the instructions made for another application to the application that you are using.



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