31 posts
How to make a font???
Nothing is impossible to creat a software .
luvyabieber1994 disse 
How to make a font???
OK seriously it won't tell us how to make a font... HOW DO YOU MAKE A FONT???
Fontstruct

I have FontCreator, Fontlab Studio5, and ScanFont3. I never use FontCreator, and I use Studio5 only for a few technical tasks. I love ScanFont3, but it's no longer sold, and it only works with pre-Vista versions of the Windows operating system. I make fonts on a separate computer with Windows XP that isn't connected to the Internet. My fonts are all based on vectors created from imported monochrome bitmap images, as opposed to drawing glyphs from scratch within the font editor.
It seems you are using older versions.
FontLab moved on to version 7 which is a total rewrite of the software.
FontCreator has also been improved over the years and has an advanced OpenType Designer which allows you to add OpenType layout features to your fonts.
https://www.high-logic.com/font-editor/fontcreator
If you are on Windows and intend to make professional fonts, these font editors are your best options.
@fontsandmore: I make fonts as a hobby, not as a vocation. I can't justify the expense of buying new software to create fonts that are generally 100% free, or would generate minimal income. I invest most of my time in creating monochrome bitmap source graphics, into which I import, and modify, with Scanfont 3. I use FontLab Studio5 primarily to change the vector size in vertical metrics.
I don't like FontCreator5 because it adjusts the size of imported graphics. ScanFont3 creates vectors with 10 editing units for each pixel in the imported monochrome bitmap. I'm an old dog, and I don't want to learn new tricks, but thanks for the information, nonetheless.
Editado em 09/04/2021 às 01:24 por metaphasebrothel
Afflospark disse 
It's not strange.
If you have an interest in designing then you can make your own font and sell it for $$$$.
You can make font by our traditional method of designing or by some online site or software.
Both are good but if you want to create a Professional grade font, then you should always choose traditional method.
here I see a good article explaining both the methods. You can follow this to learn more about creating fonts
https://www.experthoot.com/how-to-make-a-font/
Good Luck.
This link isn't very helpful.
1) A scanner costs several hundred dollars.
2) Adobe Illustrator is also VERY expensive; it looks like it's no longer sold as a CD, users have to pay a monthly fee of about $21-31 US dollars, plus tax. A professional graphic designer can afford that, and claim the amount as a business expense for person income tax filing, but these upfront costs are prohibitively expensive for someone who wants to attempt to make fonts.
Adobe Illusrator isn't needed to convert an image file to a vector. Some font editing programs, (ScanFont 3, which I use - see post #25 - and FontCreator), will create vectors from imported monochrome bitmap images.
FontForge is free software; FontCreator costs $149 - $199 US dollars, from high logic:
https://www.high-logic.com/font-editor/fontcreator
Free 'cracked' versions of most font editing programs can be found on the Internet, but I won't tell you how or where to find them. The ones I have are on a computer that's not connected to the Internet.
If you have a Windows operating system, one of the things that Microsoft does in a Windows update is scan your computer for unregistered software, then it shuts down those apps. These included a number of commercial fonts. I think the copyright holders pay some fee to Microsoft to have them look for their software in individual's computers.
With Windows XP, the .log file created by a Windows update could be read with Notepad, and lists which specific files were being searched for, mentioned by name. Now you need to contact Microsoft if you want to read the updates log. These included a number of commercial fonts. I think the copyright holders pay some fee to Microsoft to have them look for their software in individual's computers.
Windows updates also shut down a few unregistered computer games that I had installed. This happened to me for the first time in early 2014. Those same cracked softwares work fine on a Windows XP computer, not connected to the Internet, with no updates after Service Pack 3. I'm currently stockpiling computers with these specifications, but it's becoming more difficult to find laptops that have drivers and motherboards compatible with XP. What I can do with ScanFont 3, created around 1995, can't be reproduced with the latest technology. Unfortunately, Scanfont 3 ONLY works with Windows XP and earlier operating systems.
Editado em 22/12/2021 às 12:19 por metaphasebrothel
I'm not sure what you exactly want, Without software or online tools how can you do it than? Well, It doesn't matter how to make fonts, There are many tools and software for it. Well my confusion is that, All the fonts styles are in the same formats I'm talking about this image
https://www.dafont.com/img/charmap/t/h/the_giant_and_the_mouse0.png. Does anyone tell me how to find this format?
The font is in TTF format and you can find a lot here at Dafont.
If you mean how that was done, he used a font editor that is installed in his computer to create that font. How to make a font:
1. Create a drawing of your alphabet, or whatever you want to be in your font, in a graphics program that can produce vector images. If that graphics program is capable of generating a font, then you can create your font from that program. The font format depends on what your graphics program supports.
2. Import the vector drawing you've done in your graphics program into your font editor, then generate a font from there. Usually font editors supports all the common font types. Font editors are also capable of tracing bitmapped images. Unless you prepare the image well, like what metaphasebrothel does, it will need more work to make the resulting font to really look good.
3. Draw everything in your font editor. Font editors has drawing tools to create vector images comparable to what you have in your graphics program.
For a few glyphs in the Cabbagetown font, I drew a VERY rough image of the glyph at the proper size for importing, using MS Paint. I then 'sculpted' the rough vector image in the font editor; this step goes very quickly, involving the removal of superfluous nodes from the edges of the vector contours. Sometimes the removal of a specific node would cause the vector to distort or collapse, so I'd just use Edit -> Undo, and remove different nodes instead. After removing the nodes I didn't need, I would concentrate on moving the remaining nodes to different X/Y positions, and manipulating the positions of the control handles was the next to last step.
I got excellent results by completely editing my vectors at much larger than standard size, with the final editing stage being reduction of the vertical metrics to the standard size. The Cabbagetown .zip file contains the original completed font and variations at about 1700 unit X-height, and the standard sized versions, with X-heights slightly above 700 units.

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